“Virtua Fighter Crossroads” adds more narrative and world-building to the game.
SEGA
After the new work is exposed virtual warrior last summer’s game, which was eventually announced as Virtual Fighter Crossroadslooks great.
The first big takeaway from the game’s new trailer (shown below) is that the world between the story and combat will be more fleshed out.
Given the series’ arcade heritage, much of the story in this setting feels a bit redundant.
This time around, however, the story and how you progress through the world seems to be as important as the combat itself.
From the parkour-style sections where your character runs around the streets, to the extended story cutscenes, it all looks more narrative-driven than before, and I’m all for it.
David Hayter also appears to be a writer on the game, specializing in “world development.”
Although many people know him for his voiceover work, such as in “Solid Snake”. metal gear In terms of games, Hayter is also an extremely capable screenwriter. Films similar to the original have been made X-Men in the past.
Not to mention it’s pretty cool to see Pai Chan back.
Of course, the combat itself looks fantastic, and I hope the combat mechanics are as polished as any of the previous numbered entries.
Speaking of numbered entries, the trailer shows off a logo with “VI” virtual warrior It’s a different color, which is nice because it goes with the fact that this is indeed the sixth iteration of the series.
Anyway, I recently interviewed Toshihiro Nakaya about his thoughts on virtual warrior series, I’m really looking forward to seeing how Virtual Fighter Crossroads The result will be.
follow me X, Facebook and Youtube. I also manage Mecha Soul Currently writing a regular column about mecha games and mecha anime in Japanese Game*Spark and Automata.



