‘R-Type Dimensions III’ Switch 2 Review: A Very Messy Port

Definitely one of the most challenging shmups on the SNES Type R-IIIthen this new aspect Can the port hold up against the original game?

Type R-III is a unique game Type R Series, as the first two numbered entries Type R and R-II type Started life at the playground.

However, Type R-III was the first numbered iteration to be released on a console, in this case the SNES in 1993.

It introduces two new troop types, the Cyclones and Shadows, as well as a stylish new ship, the R-90 Ragnarok. It’s also an incredibly technical and difficult game, and it’s here that we’re introduced to this new one aspect port.

Now, the first aspect Includes publishing Type R and R-II type. It takes the original 2D arcade game and adds a new 3D mode that can be switched on the fly.

this new one aspect released Type R-III There is also the same 2D to 3D setup, which I think is where the problem starts.

The first and obvious issue is that in the 2D version of the game, general collision detection has changed compared to the SNES original.

A good visual example is collision offset aspect Released when you fire at the big red mech in the first phase (shown above).

In the SNES version, the collision was flush with the mecha, but here aspect version, they were clearly ahead of it.

This also applies to your ship and other objects in the game world, making previously pixel-perfect dodging even more difficult to manage.

You also have some small changes, like the sparks created when the environment collides with itself in the first stage, which are not present in the second stage. aspect version (shown below).

However, another corollary to all this is that the damage rates of your weapons have changed, making you feel much weaker than the SNES version.

This is especially noticeable on the small green mechs from the first stage, killing them much faster on the SNES version compared to this new version aspect release.

What’s more, the SNES version of the game apparently has more animated frames for explosions and other effects, which again feels a little off in this new game. aspect Version.

Anyway, I’ve written a comparison video below where you can see what I’m talking about in more detail.

In short, I think the 3D version of the game took precedence over recreating the accuracy of the 2D version, leading to all sorts of issues that ultimately made an already difficult game even more difficult.

While I’m all for new shiny 3D adaptations of classic games, I feel like they should still play the same as the 2D originals, especially if the 2D versions are included in the same release.

like the nearest port R type deltaI feel like corners were cut to get a 3D version Type R-III The fidelity of the 2D original is not retained upon completion.

Again, if they had hired a studio like M2 to handle this port, this wouldn’t have happened, as they always do an exemplary job.

comprehensive, Type R size III is a confusing and inaccurate port of the SNES game. While the 3D rendering looks great, it comes at the expense of the fidelity of the 2D original, which I think is very unfortunate.

Type R size III

platform: Switch 2 (reviewed), Switch, PlayStation 5, Xbox Series X|S, PC

Developer: Kryse Kratz 3000

Publisher: Yining Games

release: May 19, 2026

price: $34.99

Fraction: 4/10

Disclosure: For the purposes of this review, ININ sent me a copy of this game, played on the latest Switch 2 version of the game (1.02). The SNES comparison footage was captured from my personal copy of the R-Type III on my Retro Freak.

follow me X, Facebook and Youtube. I also manage Mecha Soul Currently I am giant robot The exhibition is currently touring Japan.

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